Advanced Dungeons & Dragons Cartridge
1982
- adventure
- action
- fantasy
- single player
- multiplayer
The story
Intellivision's first ADVANCED DUNGEONS & DRAGONS title takes arrow-equipped warriors through winding caves in a quest to reach Cloudy Mountain and retrieve the Crown of Kings.
What it’s like
Chunky, blocky Intellivision sprites move across flat, single-colour rooms and cave corridors rendered in a handful of saturated hues, with the screen rebuilt into a fresh maze each time you start. The sound is sparse: short blips for arrows and footsteps, a few plinking chiptune cues, and long stretches of near silence while you pick your route. The pace is deliberate and tense rather than frantic, built on tight rounds of scouting, shooting and retreating when a random encounter ambushes you in the dark. Its mood is a mix of puzzled suspense and quiet stubbornness, the feeling of a tabletop campaign squeezed into a hard-edged arcade box. Violence is cartoonish and bloodless, with monsters that vanish in a puff of pixels, so the intensity is mild, though losing a run can sting. It suits an evening session with a few games to beat, a nostalgic retro kick, or a friend trading turns on the couch, and it appeals most to players who enjoy learning a maze through repeated failure and who like old-school fantasy stripped to its bones.
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