Auf Wiedersehen Monty
1987
- platform
- adventure
- action
- single player
The story
Monty On the Run is a platform-style game featuring Monty Mole, a coal thief fleeing across Europe to escape the Intermole agency. Players navigate Monty through 80 screens representing European landmarks, using various movement techniques like super-leaps and ceiling suspension. The goal is to collect Eurocheques and plane tickets while avoiding hazards. The game incorporates unique elements such as drunkenness effects from wine bottles and aerial combat sequences. As the third main entry in the Monty Mole series, it builds upon the gameplay mechanics of its predecessors while introducing new challenges and environments.
What it’s like
Chunky, blocky sprites in bright primary colours sit against flat backdrops of famous European landmarks, each screen a self-contained room that snaps into view with a flip. The look is pure 8-bit home-computer charm: hand-placed pixels, stripy tiles, and cartoon hazards that wobble and bounce rather than threaten. Sound is a cheerful stream of chirpy chiptune jingles and short blips, with a bouncy little tune that loops through the escape. The mood is cheeky and light, a breezy caper with a grin, and it suits an evening with a retro handheld, a short session between chores, or a nostalgic afternoon. Pacing is deliberate and screen-by-screen, built on careful jumps, ceiling hangs and timing, so it can turn fiddly and occasionally maddening when a leap goes wrong, though the restarts stay quick. Violence is absent; hazards are slapstick, with falls, creatures and wobbly drunkenness rather than gore, and nothing sexual or frightening. It is gentle, mildly mischievous and wholly family-friendly. It is for people who enjoy old-school platformers, retro collectors, and anyone who wants a bright, quirky puzzle-platformer with a playful criminal streak.
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