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Call to Power II

2000

Audio: English

  • strategy
  • turn-based strategy (tbs)
  • science fiction
  • 4x (explore, expand, exploit, and exterminate)
  • single player
  • multiplayer

The story

Prepare to accept history's greatest challenge - build the world's most powerful empire over a span of 6,300 years, reaching from primitive history to the future realms of science-fiction. Take your place beside history's greatest leaders as you master the intricate strategies of governing, warfare, diplomacy, trade and science. Sow the seeds of an empire as you cultivate a tribe of settlers in 4,000 BC. Hear the cheers of approval as you lead your flourishing society into the future of 2,300 AD.

What it’s like

Clean, icon-dense strategy screens in muted earth tones and cool sci-fi blues, with the map zoomed out across a continent of hand-drawn terrain and tiny units shuffling between cities. The soundscape is a gentle, looping orchestral score that shifts through eras, paired with clipped UI chimes, distant battle drums and the occasional sombre note when a city falls or fallout creeps across the land. Pacing is unhurried and turn-based: long stretches of quiet planning, queueing builds, balancing trade routes and taxes, then a burst of diplomacy or conflict before the next round begins. The mood is managerial and absorbing, with a steady, patient satisfaction in watching small settlements grow into sprawling civilisations, and a low hum of looming consequence as the timeline runs from 4000 BC toward the future. Violence is abstract and strategic, carried out through unit movements and city sieges rather than gore; nuclear and late-game weapons are depicted as stark but bloodless consequences on the map. Suited to long evenings with a cup of tea, or a background session while thinking through problems, for players who love economy, empire-building and watching a civilisation take shape over centuries.

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