Demigods & magicians
2000
- magic
- children's stories, american
- greek mythology
- juvenile fiction
- egyptian mythology
- short stories
- monsters
- nyt:childrens-middle-grade-hardcover=2016-04-24
- children's fiction
- magic, fiction
The story
Magic, monsters, and mayhem abound when Percy Jackson and Annabeth Chase meet Carter and Sadie Kane for the first time. Weird creatures are appearing in unexpected places, and the demigods and magicians have to team up to take them down. As they battle with Celestial Bronze and glowing hieroglyphs, the four heroes find that they have a lot in common--and more power than they ever thought possible.
What it’s like
Brisk, funny, and kinetic, with the voice of a wisecracking first-person-adjacent narrator doing most of the work: short chapters, quick dialogue, and a steady drumbeat of action that rarely lets the page go quiet. The sensory world leans on bright, tangible contrasts: the bronze gleam of a sword, the eerie glow of hieroglyphs flaring in dim corridors, New York streets and museum halls rendered with brisk urban grit, and the odd, sudden strangeness of monsters turning up in ordinary places. It reads like a pop-culture comic adventure with a mythic backbone, more bounce than brooding, with a playful, sometimes sardonic register that keeps the danger feeling fun rather than heavy. Friendship and rivalry carry the emotional weight, as four young heroes from two different traditions size each other up and slowly learn to trust. Violence is frequent but cartoonishly bloodless, with monsters dissolving and fights resolving in a rush of quips; scary moments are brief and quickly undercut. A good fit for middle-grade readers and adults who want an upbeat, fast read with a comfortable, adventurous hum, a book for a long-weekend read or a playful escape on a commute.
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