The Incredible Machine 2
1994
- puzzle
- strategy
- single player
- multiplayer
The story
This game involves puzzle solving, while creating wacky machines. Each level of the game contains a machine designed to do a specific task. The only problem is, there are parts missing, and it is your job to figure out where to put what in order to get the machine to work. The game features many wacky machine parts, including cats, super balls, lava lamps, flashlights, can openers, monkeys on treadmills, and many more wacky parts to get your machine working. The game also comes with an editor to let you design your own unique machines from scratch. These can either be for fun, or you can set it so that the person playing has to fill in the missing parts, just like in the campaign.
What it’s like
Bright, flat cartoon colours on a plain grid-paper backdrop, with every contraption drawn in crisp, chunky sprites: spinning gears, rubber belts, cats, lava lamps and monkeys on treadmills sitting in tidy rooms that feel like a toy workshop. Little sound beyond the clatter of falling balls, the squeak of pulleys and a light, bouncy chiptune loop that stays friendly rather than urgent. Its rhythm is methodical and low-pressure: you study a half-built machine, pause, drag a part into place, press go and watch the chain reaction unfold, often with a satisfying little mishap that sends you back to tinkering. Stakes are gentle, with no violence, no gore and no fear, only the quiet frustration of a bolt that will not quite line up, resolved with a grin. Ideal for a rainy-afternoon puzzle session, a late evening wind-down, or a player who likes clever cause-and-effect and tinkering. It also suits anyone who enjoys building their own absurd contraptions in the level editor and sharing them with friends.
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