The Legend of Zelda: Link's Awakening DX
1998
- puzzle
- adventure
- action
- fantasy
- single player
The story
The Legend of Zelda: Link's Awakening DX is an updated re-release of Link's Awakening with several new additions, the most notable of which being the entire game is now in color.
What it’s like
Chunky, bright pixel art on the Game Boy Color's small screen, where every tile is drawn with a clear, hand-placed charm: sunlit grass, sea-blue shallows, and cramped dungeon interiors lit in deep purples and greens. The sound is a set of chiptune loops, bubbly and light for the island's villages and fields, then tighter and more mysterious when you descend into dark caverns. Pacing is unhurried and exploratory, with long stretches of wandering, fishing, and collecting, broken up by satisfying puzzle rooms and a steady drip of small, funny encounters with odd islanders. The vibe is whimsical, wistful, and quietly strange, a dreamlike storybook feel that suits a lazy afternoon, a long train ride, or a handheld session in bed. Violence is cartoonish and mild: enemies pop into puffs of smoke, and nothing lingers or gets gory, though a few eerie, slightly spooky moments add a touch of unease. Its gentle but curious arc follows a shipwrecked hero slowly coming to understand a strange place. It is made for players who enjoy puzzle-driven adventure, cozy exploration, and the pleasure of discovering secrets at their own pace.
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