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4-D Boxing

1991

  • sport
  • single player
  • multiplayer

The story

4-D Boxing leaves behind any pretences of being a pure arcade game based on boxing, and aims to recreate the sport in full detail. The graphics engine allows for multiple camera angles and viewpoints, and considerably detailed visuals. These required more advanced hardware than was common at the time, but a stick-figure mode was included as a compromise. The moves on offer include all the uppercuts and hooks of a real fight, and the players are designed to move realistically to implement them. You progress through the game by taking on a succession of increasingly difficult fighters, and get to train your boxer in between. Advanced action replays are included as well, so you can review all that happened.

What it’s like

Blocky polygonal fighters in flat, early-nineties 3D, with a stick-figure option for older machines that makes the ring look like a chalk diagram of a fight. The palette stays spare and hard-edged, the camera swings between broadcast-style angles and close, low viewpoints, and the sound is mostly the thud of gloves and the scrape of sneakers, with little music to soften it. Matches move at a deliberate, tactical pace: you size up an opponent, work the body, pick a moment for an uppercut, then rewind the action in an instant replay that feels like a coach's tape review. Between bouts, training sessions and character customization slow things further into a patient, methodical loop. The intensity is punchy but cartoonish, with stiff hits and no gore, so the sting is competitive rather than grim. It suits a quiet afternoon with a retro setup, a fan of sports sims who likes studying technique, or anyone curious how boxing games looked before realism was easy.

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