Bomberman '94
1993
- strategy
- tactical
- action
- science fiction
- party
- single player
- multiplayer
The story
BOMBERMAN has arrived to restore peace on the planet, which has been split into five parts by an evil hand! In addition to the nine members of the Bomber Family, the character ROOI shows up to lend a hand. Jump on the EGGS that appear from destroyed SOFT BLOCKS, and you can ride one of five types of ROOI. Each ROOI has different special abilitiesuse these well and youll ride to victory! Bombs that turn according to arrows and other new gimmicks have been added to BATTLE GAME, increased to ten stages. Tag-team matches are now possible, ensuring that this game will be a blast! Bomberman '94 is a video game from the Bomberman series which was developed and published by Hudson Soft for the PC Engine and released on December 10, 1993 in Japan. It was later re-developed by Westone and re-published by Sega as Mega Bomberman on the Sega Mega Drive/Genesis in 1994 in other areas. The PC Engine Bomberman '94 was later released outside Japan through the Wii's Virtual Console and the PlayStation 3's PlayStation Network. The game supports single-player and multi-player modes. In single player, the player navigates several levels of mazes, destroying creatures with bombs. In multi-player mode, players defeat each other with bombs. Bomberman '94 is the final HuCard title to be made and released by Hudson Soft, the original designers of the PC Engine console.
What it’s like
Bright, chunky sprites on dense mazes of blocky tiles, with the cheerful flat palette of early-nineties 16-bit-era pixel art: pastel-leaning greens and greys, bold white bomb fuses, and tidy explosions that bloom in cross shapes across the grid. The sound is bouncy chiptune, quick and jaunty, with short percussive blasts whenever a bomb goes off. Pacing is brisk and tactical, each stage a tight puzzle of blocks to clear and enemies to outmanoeuvre, and the feel in the hands is precise and responsive, with the satisfaction of chaining a well-timed blast. Vibe-wise it's playful and light, the kind of game for a lazy afternoon, a bit of competitive shouting with friends on a shared screen, or a short session on a commute. Violence is cartoonish and bloodless: enemies pop and vanish in puffs of smoke, with no gore and no real menace. It suits anyone who wants a gentle, low-stakes puzzle-action game with a dash of rivalry and a strong multiplayer streak, especially players who enjoy retro arcade charm and clever, compact level design.
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