Fez
2012
- platform
- puzzle
- adventure
- indie
- fantasy
- open world
- single player
The story
Gomez is a 2D creature living in a 2D world. Or is he? When the existence of a mysterious 3rd dimension is revealed to him, Gomez is sent out on a journey that will take him to the very end of time and space. Use your ability to navigate 3D structures from 4 distinct classic 2D perspectives. Explore a serene and beautiful open-ended world full of secrets, puzzles and hidden treasures. Unearth the mysteries of the past and discover the truth about reality and perception. Change your perspective and look at the world in a different way.
What it’s like
Bright pixel art built from chunky, flat-shaded blocks: sun-warmed stone villages, lush green hillsides, glowing night skies full of stars, and soft pastel tints that shift as the world rotates. The palette is saturated but gentle, and the music is a looping chiptune score with bubbling synth pads and plinking melodic lines that feel like a lullaby played on an old console. Movement is unhurried; the camera turns in clean 90-degree steps, so each rotation reveals a fresh angle of familiar rooftops and ladders, and the pleasure lies in watching a flat screen reshape itself into depth. Vibe: serene, curious, quietly wondrous. It suits a slow weekend afternoon, a headphone session late at night, or a relaxed evening with no need for quick reflexes. The violence is absent: no enemies, no combat, no gore, no fear, and no deaths that threaten progress. Its arc is a small, shy creature who learns that the world is larger than he assumed and that looking at things from another side changes what they mean. For people who want gentle exploration, patient puzzle-solving, and the calm wonder of discovering hidden corners.
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