Final Fantasy III
1994
- role-playing (rpg)
- adventure
- fantasy
- single player
The story
Final Fantasy VI is the sixth main installment in the Final Fantasy series, developed and published by Square. It was the final title in the series to feature two-dimensional graphics, and the first story that did not revolve around crystals. The game gives players up to fourteen playable characters, the largest cast in the series, and features the Active Time Battle pseudo-turn based menu command system. A party can consist of up to four characters, though some events require the player to assemble three different parties of up to four and switch between them. Each character has a unique command ability, such as Terra's Trance, Locke's Steal, Edgar's Tools or Sabin's Blitz, and can also learn Magic spells from earning AP from battles with magicite equipped. Each character's rare Desperation Attack will randomly activate after using the Attack command when at critical health.
What it’s like
Sprite-based pixel art in warm, saturated palettes, with dusk-orange airships drifting over a map of blue seas and browned continents, and a steampunk-and-sorcery world of smoke-stacked cities and ruined, sun-bleached plains. Uematsu's orchestral score swells in big, sweeping themes that give way to quiet, plaintive piano in town and cave scenes. Battles run on a ticking, semi-real-time menu with quick flashes of sprite animation, and the pace is unhurried, built around wandering, town visits, and long stretches of gathering a sprawling cast. The register swings between whimsy and melancholy, with a grim, post-collapse mood that deepens into dread in the later hours. Violence is cartoonish fantasy combat with no gore, but characters die, cities are destroyed, and some scenes of cruelty and despair land heavily. It suits a long, unhurried evening with headphones, or a comfort replay for players who love character-driven stories about people finding each other after catastrophe, and it rewards anyone who enjoys grinding, team-building, and a slow build toward something bleak and moving.
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