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Film2005

Final Fantasy VII: Advent Children

Directed by Tetsuya Nomura

  • animation
  • action
  • adventure
  • fantasy
  • science fiction

The story

Two years have passed since the final battle with Sephiroth. Though Midgar, city of mako, city of prosperity, has been reduced to ruins, its people slowly but steadily walk the road to reconstruction. However, a mysterious illness called Geostigma torments them. With no cure in sight, it brings death to the afflicted, one after another, robbing the people of their fledgling hope.

What it’s like

Glossy, high-polish CGI in saturated blues and steel greys, with rain-slicked ruins lit by hazy sodium glow and sudden flares of green mako light. The camera swoops on crane moves and pivots into slow motion, and the fights are choreographed like dance, long leaping sword battles through shattered streets and sunlit wreckage. The score shifts from brooding orchestra and synth into thundering rock during action, then drops to quiet piano in the aftermath. The vibe is melancholy and stylish with a bittersweet undertow: a battered city rebuilds while a mysterious illness claims people one by one. It suits a late-night watch, a restless evening, or a big-screen action fix with a heavy heart. Intensity: frequent stylised sword and gun combat, explosions and many deaths, with blood shown sparingly and no gore focus; the grief is weighty but the tone is operatic rather than brutal. Pacing is brisk in the fights and lingering in the quiet scenes. For fans of fantasy spectacle and character-driven grief who are comfortable with heavy, stylised action.

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