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Meteos

2005

  • puzzle
  • action
  • single player
  • multiplayer

The story

An evil planet named Meteo is sending storms of world-ending meteors across the galaxy, and only your puzzle skills can stop them. As blocks drop down on the lower screen, you must use the DS's stylus to match up blocks of the same color. Once you have enough blocks connected, they'll shoot back into the sky to form planets on the upper screen.

What it’s like

Bright, bubbly and clean, with a glossy handheld look: flat pastel-coloured blocks stacked on the lower touchscreen while the upper screen fills with little planets, glowing rings and drifting star fields against deep space. The art style is cheerful and cartoonish, with rounded shapes, soft outlines and cosy sci-fi curiosity rather than menace. The soundtrack is upbeat chiptune-leaning synth that loops brightly through each stage, with cute chirps and pops marking every match, and it sits comfortably on low volume in the background. Hands-on, it's all tapping, dragging and flicking with the stylus, quick and satisfying as blocks shoot skyward. The vibe is playful, light and mildly tense in short bursts, with stakes that never grow dark. Pacing is brisk and arcade-like: a round lasts a few minutes, and rising speed brings a flurry of urgency before each reset. It suits a commute, a short break, or a late-night session when you want focus without emotional weight. Entirely non-violent and gentle, with no gore, no scares and no cruelty, only mild cartoon peril. It is for players who enjoy tactile, colour-matching puzzles and a clean, friendly sci-fi backdrop.

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