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Cosmo's Cosmic Adventure

1992

  • platform
  • adventure
  • action
  • science fiction
  • single player

The story

Cosmo's parents are taking him to Walt Disney World for his birthday. A comet hits their ship, forcing them to land on an unknown planet and repair the ship. Cosmo goes exploring, and when he returns, his parents are missing. Seeing large footprints, Cosmo thinks that his parents have been captured and sets off to rescue them before they are eaten. There are three episodes in the game series in which Cosmo must navigate through 10 alien-themed levels for each episode. In this episode, Cosmo explores the wilds of the Forbidden Planet, utilizing bombs and his suction-cup hands to survive.

What it’s like

Bright, chunky pixel art in saturated primaries, with cartoon aliens and alien-green and violet landscapes that read like a children's picture book set in space. The sound is bouncy, upbeat chiptune with bleeps and boings, and the whole game moves at a brisk, cheerful clip of side-scrolling jumps, sticky wall-climbs and bomb-lobbing. Its vibe is playful space-age mischief: wide-eyed, cheeky, and light on dread even when the premise is a kid searching for missing parents on a strange world. Intensity is mild and cartoonish. Enemies are goofy creatures dispatched by bouncing or bombing, with no gore and no sexual content, and the peril is more about timing and tricky platforming than fear. Expect short levels that reward curiosity and a bit of trial and error, with a comfortable, slightly silly tone throughout. It suits an evening of retro play, a nostalgic afternoon with a controller, or anyone who wants a gentle, colourful platformer with a sense of humour. It is for players who enjoy old-school action games, lighthearted adventure, and a family-friendly sci-fi romp.

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