NCAA Football 08
2007
- sport
- non-fiction
- single player
- multiplayer
- split screen
The story
NCAA Football 08 is a college football video game created by EA Sports, the sports video gaming subsidiary of Electronic Arts. It is the successor to NCAA Football 07 in the NCAA Football series. It was officially announced with the launch of the NCAA 08 page on the EA Sports website on February 20, 2007.[1] EA Sports had opened up a ballot on their NCAA Football 07 site in which fans can vote on a feature to be implemented into the PlayStation 2 version, making it the first console announced for the game and announcing at least one of its features.[2] Fans could vote for either in-game saves, medical red shirts, summer workouts or a lead blocker feature. The option of medical red shirts was voted on and won, and this option is on the Dynasty Mode on all versions of NCAA Football 08. This allows for players that are injured in the middle of the year to apply to gain another year of eligibility. The game was released on July 17, 2007, and the first time release on PlayStation 3, marking the eleventh installment of the NCAA Football series bearing the title "NCAA Football". As with NCAA Football 07, 08 features limited ESPN integration.
What it’s like
Bright stadium floodlights over green turf, with the broadcast-style camera swinging wide over crowded grandstands, give this sports sim the look of a Saturday afternoon on television. The 2007 high-definition presentation is glossy and slightly plasticky, with crisp jersey numbers, sweat-sheened players and cheap but earnest crowd textures. The sound is a steady wash of stadium roar, whistles, commentary and a licensed soundtrack of guitar rock and hip-hop that loops between plays. Pacing is stop-start and tactical: a few seconds of snap and tackle, then a pause to read the defense, then a replay. The vibe is competitive and busy but warm, a comfortable sit-in for sports fans and a patient one for anyone who lingers in menus. Intensity is mild: hits are loud and frequent, with no gore, no blood and no sexual content, and the fiction stays in the realm of ordinary contact. Dynasty Mode gives it a long-haul, season-by-season rhythm, where recruiting, injuries and graduating seniors shape the years ahead. It suits players who enjoy managing a program over many seasons, who want a familiar, low-stakes game to fill an evening, or who love the ritual of game day on a couch with friends.
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