Neverwinter Nights: Kingmaker
2004
- role-playing (rpg)
- adventure
- fantasy
- single player
The story
Neverwinter Nights: Kingmaker is a premium module for the Neverwinter Nights game produced by Floodgate Entertainment and published by Infogrames Entertainment (now Atari). It was released in 2004. The module requires the Hordes of the Underdark expansion pack and offers around eight hours of gameplay. The module is set in his own setting which borrows many elements from Forgotten Realms and other D&D settings. The story takes place near the Keep of Cyan, a northern part of this world. The game's goal is to win the election and become the Lord of the Keep. In order to do so, the player character has to persuade at least 4 of 9 guilds to aid him. Only then the character will have a chance to fight his nemesis, the Masked Man - a mysterious mage who uses a small army of creatures to conquer the Keep. On his journeys, the player character also has to reveal the mystery of his own nature and past. An unknown ally of great power also helps the character by granting him a sentient magical weapon with a friendly personality. The player could enlist help from two of four NPCs who traveled with him before the beginning of the game.
What it’s like
Isometric, top-down views of a fantasy town and its surroundings, with a rotatable camera that tilts toward lantern-lit taverns, stone halls and cold northern roads, all rendered in the earthy, slightly stylized 3D of early-2000s Neverwinter Nights. The palette leans on muted greens, browns and firelight, with warm interiors set against grey outdoor weather. Sound is a mix of orchestral fantasy cues, crowd murmurs in taverns and the clatter of combat, with the occasional flash of a talking weapon's voice for levity. The vibe is earnest and pragmatic, with a gentle, bookish calm between fights, and it suits a long evening at the desk, a patient weekend session, or a comfort return to tabletop-style storytelling. Pacing is deliberate: dialogue, errands and negotiation take up as much time as combat. Tone stays lightly wry, and the arcs are about a newcomer earning trust, building alliances and slowly uncovering his own past. Intensity is moderate: turn-based-style battles against bandits and monstrous creatures, with blood present but not emphasized, no gore, and little sexual content. It is for players who enjoy D&D-style rules, political maneuvering and character-driven fantasy more than action spectacle.
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