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Neverwinter Nights 2

2006

  • role-playing (rpg)
  • adventure
  • fantasy
  • stealth
  • single player
  • multiplayer

The story

Neverwinter Nights 2 (NWN2) is a computer role-playing game set in the fantasy world of the Forgotten Realms, one of the popular campaign settings of Dungeons and Dragons. It takes the player from the tiniest of villages into a sweeping tale of danger and war, chronicling their rise from a peasant to a full-fledged hero of the Realms, defending it against one of the greatest threats of the age. Build a character that suits your style of play - good or evil, chaotic or lawful, with any number of skills, feats and professions available at the click of a button. Whether lobbing fireballs and researching forgotten spells as a powerful Wizard, hacking a trail through legions of orcs as a Fighter armed only with a battle axe and your courage, or taking on the role of a Rogue that can slip into the shadows at a moment's notice and take the purse from even the most perceptive of guardsmen. Choose your alignment, your allies, your companions, and how you want your character to develop... design the character you want, role-play the way you want, and carry the battle to the enemy. The design aspects of Neverwinter Nights 2 don't stop there, however. Past the campaign included with the game itself, Neverwinter Nights 2 also gives you all the tools you need to build your own modules, campaigns, and adventures for your friends - move buildings, terrain, script encounters, write dialogues, create quests and items - everything you need to create an epic adventure of your own is included in the toolset for you and any other worldbuilder to use.

What it’s like

Isometric fantasy rendered in painterly, slightly overexposed Forgotten Realms landscapes: mossy stone villages under grey overcast, torchlit crypts in amber and ochre, and dark mage towers lit by bluish arcane glow. The camera sits high and pulls back from a clickable third-person view, so the world reads like a tabletop diorama you direct from above, with fireballs and spell auras blooming bright against muted backgrounds. Music is a stately orchestral score with sudden swells during battle and quiet, folk-tinged interludes in towns, and the soundscape carries clanging steel, crackling spells and the hiss of steam from forge-towns. The pace is deliberate and menu-heavy, with turn-based pauses to plan spells and manage a party, and long stretches of conversation through branching dialogue. Its vibe is earnest, bookish and mildly grim: a peasant's climb toward heroism, unfolding over many hours. Combat is frequent and bloody, with visible hits, deaths and corpses, though the violence is stylised rather than gory. Expect fear and peril rather than horror, and some mature themes in dialogue. Best for players who want to build a character, tinker with tactics and immerse themselves in a sprawling, rules-driven fantasy world.

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