Pokémon Alpha Sapphire
2014
- role-playing (rpg)
- strategy
- turn-based strategy (tbs)
- adventure
- action
- fantasy
- science fiction
- single player
- multiplayer
The story
During your adventure, you will battle Team Magma in Pokémon Omega Ruby and Team Aqua in Pokémon Alpha Sapphire. Team Magma seeks to increase the land, while Team Aqua wishes to increase the seas. In order to bring about these grand plans, each will turn to the power of a Legendary Pokémon: Groudon or Kyogre. Team Magma pursues Groudon, while Team Aqua goes after Kyogre. What could be driving them to such lengths?
What it’s like
Bright, saturated overworld in the 3DS style: sun-warm towns, lush green routes, and the glassy blue of sea and sky under clean daylight, with the Hoenn region's tropical palette shifting to red-orange volcanic tones and deep sea-blue when the rival teams' hideouts come into view. Scenes are framed like a diorama, with characters and Pokémon sprites set against soft, slightly tilted camera angles and a constant sense of travel across open land and water, including flying over the map on a Pokémon's back. The soundtrack leans on bouncy chiptune-flavoured melodies and cheerful town themes that give way to driving battle music. Vibe: sunny, curious, gently competitive. It suits a relaxed weekend afternoon, a long train journey, or a comfort replay with a handheld in your lap. Pacing is steady and episodic, with long stretches of exploration and collecting broken up by battles, and the emotional arc follows a young trainer's growing confidence and friendships rather than heavy drama. Violence is cartoonish: Pokémon battles only, with no blood, gore or menace beyond mild peril. It is for players who want an upbeat, low-stress RPG to collect, build a team and wander a sunny world at their own pace.
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