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Power Stone 2

2000

  • fighting
  • platform
  • action
  • single player
  • multiplayer

The story

is a multiplayer fighting game that built on the innovative gameplay introduced by its predecessor, Power Stone. Power Stone 2 allows up to four players to choose from multiple characters and utilize items such as tables, chairs, and rocks in battle. There are four different modes available for the game 1-on-1: Much like the original Power Stone, a two-character storyline game. Arcade: A four-character storyline game, with two characters advancing each round. Original: Multiplayer mode, with free choice of characters and stages. Adventure: An unpredictable storyline game, where players can collect items, cards and money. Power Stone 2 offers five interactive 3-D stages to begin with, plus the two boss stages which players can also access in Original mode. All but the Original mode is played out like a storyline, where two battles are fought on the regular stages, followed by the Pharaoh Walker boss, then another battle, and ending with the Dr. Erode boss stage. Three extra stages may be unlocked for Original mode by meeting certain requirements in Arcade mode, as well as a desert area stage, which is essentially the Pharaoh Walker boss stage, but without the boss. Though each player has their own set of default ground and air attacks, the character can execute more powerful fusion attacks after collecting three Power Stones and transforming. Power Stone 2 does not offer an opportunity to block, although tapping on the control pad just before an enemy attacks will cause you to dodge. Most of the stages are dynamic and will change as the battle progresses. For example, the airplane stage starts out on a warplane. After a set amount of time, the plane will fall apart, forcing all the players to battle while skydiving toward the ground. Shortly after, the players will fall onto a floating platform, where the remainder of the battle will be held. This, in essence, creates three sub-stages within a single one. Each stage is also littered with item boxes, which hold a

What it’s like

Bright, saturated arcade palettes and chaotic, exaggerated motion: a Capcom fighter that plays like a playground brawl. Stages are sun-drenched and cartoonishly vivid, from a plummeting warplane to a rooftop sky-battle over a floating platform, with the camera pulling back to hold four colourful fighters in frame as furniture, rocks and rubble fly across the arena. Hand-drawn character designs move with snappy, exaggerated flourishes, and the soundtrack is bouncy, driving and full of electronic energy, with cheerful clatter of breaking objects punctuating every clash. The vibe is rowdy, playful and kinetic, the sort of thing for a loud evening with friends, a split-screen-style party night, or a short burst of frantic solo play with the time limit ticking. Fights are fast, bouncy and loaded with unpredictable terrain shifts, and the rhythm lives in the switch from brawl to recovery. Violence is cartoonish and constant but bloodless, with punches, kicks and throws that thump rather than wound; there is no gore. It suits players who want competitive chaos and mischief, and enjoy hopping between ninjas, robots and samurai in a bright, arcade-style scramble.

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