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Rocket League: Collector's Edition

2016

  • sport
  • indie
  • action
  • science fiction
  • single player
  • multiplayer
  • co-operative
  • split screen

The story

Rocket League is futuristic Sports-Action game, in which players are equipped with booster-rigged vehicles that can be crashed into balls for incredible goals or epic saves across multiple, highly-detailed arenas. Using an advanced physics system to simulate realistic interactions, Rocket League relies on mass and momentum to give players a complete sense of intuitive control in this unbelievable, high-octane re-imagining of association football.

What it’s like

Bright, high-gloss arenas with saturated neon trim, glassy floors that reflect every boost trail, and a camera that swoops low behind a rocket-powered car as it tears across the pitch. The look is clean and digital, with crisp edges, bloom around the flames, and a stadium crowd that is less a presence than a rising roar. The soundtrack is a bouncing wall of electronic and alt-rock, punctuated by the thump of car against ball and the sharp chime of a goal, and it keeps the energy up without ever feeling tense or dark. Matches are short and frantic, a few minutes of kinetic, physics-driven chaos where a clean save or a bicycle-kick-style aerial hit can flip the whole scoreboard, then reset for another round. Its mood is buoyant and playful, closer to giddy competition than menace: there is no violence or gore, only cars bumping and exploding into confetti. It suits a sociable evening with friends, split-screen couch sessions, or a quick hit between other things. It is for players who want fast, readable skill-based fun, the thrill of mastering a tricky physics system, and a lighthearted sports game with no story to follow.

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