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StarCraft: Brood War

1998

  • real time strategy (rts)
  • strategy
  • science fiction
  • single player
  • multiplayer

The story

In the distant future, the newly formed Terran Dominion faces the arrival of two hostile alien races: the savage Zerg and the enigmatic Protoss. Gather resources and expand your forces to lead them to victory. The only allies are enemies. The only choice is war.

What it’s like

Dense, cluttered sci-fi on a glowing isometric map: scorched alien creep spreading in sickly greens and purples, the cool blue-gold shimmer of Protoss energy fields, and grey-steel Terran bases built from hard angles and smoke-stained metal. The 1998 pixel art is crisp and small, with unit sprites flaring and dying in bursts of colour, and the soundtrack is driving, martial and electronic, with clipped voice lines and the constant clatter of construction and gunfire. It feels like a war room at 2 a.m., where the pressure is constant and the moments of calm are only the gaps between attacks. Pacing is relentless and tactical, built on resource management, expansion and micromanaging large armies across shifting fronts, and the emotional register is hard-edged and cynical, with a bleak undertone about power, betrayal and the cost of survival. Violence is frequent and cartoonishly bloody in the way of 90s strategy games: units explode, bases burn, and the campaign's story is told through death and attrition rather than gore on screen. It suits long focused evenings, stubborn replays and anyone who wants a demanding strategy game with a grim, militaristic atmosphere. It is for players who enjoy mastering complex systems under pressure and who don't mind a harsh, unsentimental world.

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