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The Mortal Instruments: City of Bones

2013 · Directed by Harald Zwart

Original language: English

  • fantasy
  • action
  • mystery

The story

In New York City, Clary Fray, a seemingly ordinary teenager, learns that she is descended from a line of Shadowhunters — half-angel warriors who protect humanity from evil forces. After her mother disappears, Clary joins forces with a group of Shadowhunters and enters Downworld, an alternate realm filled with demons, vampires, and a host of other creatures. Clary and her companions must find and protect an ancient cup that holds the key to her mother's future.

What it’s like

Glossy, digitally polished urban fantasy with a teen-movie sheen: saturated night-time New York in cool blue and teal, warm amber interiors, and Downworld rendered in murky greens, gilded gothic halls and smoky nightclub haze. The camera leans on crane moves, quick push-ins and fast-cut action, with rune and glow effects shimmering over the frame, while the score is a driving mix of electronic pulse and orchestral swells that rarely lets up. The mood is breezy and earnest, a little camp at the edges, and the pace is brisk, moving from one set piece or reveal to the next with little idle time. Emotionally it stays warm and hopeful, following a young woman who discovers a hidden inheritance and a found family of outsiders, with romance threaded through the danger. Violence is frequent but stylised: sword and blade fights, demon attacks, creature bites and some blood, with fights more frequent than gore and little real cruelty. Sexual content is limited to kissing and suggestion. It suits a Friday night with friends or an undemanding fantasy binge, for viewers who want accessible action, teen romance and creature-filled world-building.

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