The Walking Dead: Season One - Episode 4: Around Every Corner
2012
- point-and-click
- action
- drama
- single player
The story
Just like the first episode it consists of eight chapters and it picks up after the events of the previous episode. The train the group managed to get going arrives at Savannah, the place Clementine believes her parents are.
What it’s like
Muted, rain-washed greys and sickly greens sit under overcast skies, with the palette of Telltale's cel-shaded comic style softened by long shadows and the flat, dusty light of a Georgia landscape that feels half-abandoned. The camera stays close and conversational, lingering on faces during dialogue scenes and cutting tight during quick-time sequences, so every frozen expression and hesitant pause carries weight. The soundtrack is sparse: a restrained piano and low strings rise under quiet stretches, then drop away to near-silence when the walkers shuffle close, and the constant tick of a choice timer becomes its own kind of tension. The vibe is weary, tender and bleak, the feeling of a long night in a dark room with someone you're trying to protect. Pacing is deliberate, built around conversations and decisions that bear down slowly, and the emotional arc follows a child learning to trust a fractured group while the adults around her wrestle with what they've become. Violence is present and sudden: zombie attacks and killings are shown with brief, blunt cuts and some gore, and there are moments of cruelty and fear, though they are rarely lingered on. This suits players who want a story-led, choice-driven drama with real emotional weight, and who can handle grief and moral compromise more than constant action.
More games like The Walking Dead: Season One - Episode 4: Around Every Corner
Closest in mood, pacing and theme. Tell us why you loved The Walking Dead: Season One - Episode 4: Around Every Cornerand we’ll explain which ones fit you.








