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TOCA World Touring Cars

2000

  • racing
  • sport
  • non-fiction
  • single player

The story

TOCA World Touring Cars (Called Jarrett & Labonte Stock Car Racing in the USA and WTC: World Touring Car Championship in Japan) is a racing video game developed and published by Codemasters, and released for PlayStation in 2000, and for Game Boy Advance only in Europe in 2003. It is part of the TOCA Touring Car series. It features various Touring Car championships from around the world, but despite carrying the TOCA name, a fully licensed British Touring Car Championship (ToCa) series was not included. This upset a lot of fans of the series, but success continued. The gameplay overall became more "Arcade" and the replacement of qualifying laps with random grid positions together with the omission of penalties for bad driving made the game much more playable for the casual gamer. Curiously, unlike the first two titles in the TOCA series, World Touring Cars was not released in a Microsoft Windows version.

What it’s like

Bright daylight on sun-baked circuits, with the cars kicking up dust and glare off tarmac under wide open skies, and a PlayStation-era look of chunky polygon bodywork and simple, saturated colour. The sound is a rising engine roar layered with tyre squeal and crowd murmur, and the arcade handling makes every corner feel forgiving and quick. It suits a lazy afternoon or a short burst of racing after work, when you want speed without fuss. Rhythm is brisk and lap-driven, the mood upbeat and low-stakes; there is no real plot, just the pleasure of tearing around different touring car tracks and taking the chequered flag. Intensity is minimal: no violence, no gore, just the mild tension of a close overtake. It is for players who want accessible, arcade-style motorsport with a relaxed, no-penalty feel, and for anyone nostalgic for the early 2000s console racers.

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