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Total War: Warhammer II

2017

  • real time strategy (rts)
  • strategy
  • action
  • fantasy
  • single player
  • multiplayer
  • co-operative

The story

Total War: Warhammer II is a strategy game of titanic proportions. Choose from four unique, varied factions and wage war your way; mounting a campaign of conquest to save or destroy a vast and vivid fantasy world. This is a game of two halves: one a turn-based open-world campaign, and the other intense, tactical real-time battles across the fantastical landscapes of the New World.

What it’s like

Vast, painterly battlefields rendered in dense, saturated detail: thousands of miniature soldiers, monstrous beasts and towering war machines churning across storm-darkened plains, jungle canopies lit by sickly green fungal glow, and sun-baked ruins under hard, dramatic skies. The campaign map is a parchment-toned strategic overview of rivers, mountain passes and glowing portals, while battles shift into swirling, cinematic close-ups of clashing lines, with bass-heavy drums, brass fanfares and the crunch of steel layered beneath. Its vibe is grand, brooding and theatrical, with a steady build of tension that suits long evenings or a focused weekend session, where a single battle can stretch across an hour of careful flanking and calculated retreat. Violence is constant but stylised: heavy fantasy combat with blood spatter, cleaving blows and monsters tearing into ranks, rarely lingering on gore for its own sake. Pacing alternates between slow, deliberate turn-based planning and sudden bursts of chaotic real-time action. Best for strategy players who enjoy sweeping scale, tactical depth and a sense of epic myth-making.

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