TRIGUN
1998
Original language: Japanese
- sci-fi & fantasy
- action & adventure
- animation
The story
Trigun takes place in the distant future on a desert planet. Vash the Stampede is a gunfighter with a legend so ruthless he has a $$60,000,000,000 bounty on his head. Entire towns evacuate at the rumor of his arrival. But the real Vash the Stampede, the enigmatic and conflicted lead character, is more heroic, even though he usually acts like a complete idiot.
What it’s like
Sun-bleached desert vistas under a huge hard light, with dust hanging in the air and dry wind pushing across cracked plains, drawn in hand-painted cel animation with bright, saturated colors and retro-future steampunk towns of rust, brass and tin. The score leans toward western-flavored guitar and brassy swing that cuts sharply into quiet, lonely stretches of empty road. Its vibe is wry, scruffy adventure with an undercurrent of melancholy, the kind of show that suits a lazy weekend binge, a long-haul flight, or a comfort rewatch with a cup of something warm. Pacing alternates between slapstick comedy and sudden, stylized gunfights, with frequent action and gunfire, mostly bloodless but with real deaths and grief, plus dark flashbacks. It is not gentle, and its violence lands with weight rather than gore. The emotional arc follows a gunslinger who is far kinder than his legend, slowly letting the people around him see who he really is. It suits viewers who enjoy a mix of goofy humor and wistful drama, and a hero who hides a soft heart behind a loud, clumsy front.
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