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Advance Wars 2: Black Hole Rising

2003

  • strategy
  • turn-based strategy (tbs)
  • tactical
  • action
  • science fiction
  • warfare
  • single player
  • multiplayer

The story

In Advance Wars 2: Black Hole Rising brings your GBA all-new strategic action and all-new fighting action! Thrilling turn-based strategy gameplay that will put your brain & your reflexes to the test, in this sequel to the original hit!

What it’s like

Bright, chunky pixel-art maps viewed from a fixed top-down angle, with crisp unit sprites and cheerful primary colours that bleed a little into the pale sky and sea of the Game Boy Advance screen. The look is clean and readable rather than gritty: tanks, battleships and little helicopters bob across tidy grids, and each turn ends with a brief, bouncy animation of a unit firing or a building changing hands. The soundtrack is a set of bright, bouncing chiptune marches and tense little stings that loop under the planning, while the battle sounds stay light and toy-like. Its vibe is sunny, witty tactical calm with an undercurrent of mischief, and it suits a slow weekend afternoon, a handheld session on a train, or a stretch of quiet evening with time to think a few moves ahead. Pacing is set by the player, each turn a self-contained puzzle, and the cast of brisk, expressive commanders keeps the tone light and playful. Intensity is low: the war is fought with cartoonish explosions and no blood or gore, though some missions carry a sharp edge of sci-fi threat and tension. It is for people who enjoy thoughtful strategy games with a gentle, cheerful surface and who like to be challenged without being overwhelmed.

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