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Beyond Good & Evil

2003

  • shooter
  • puzzle
  • adventure
  • action
  • science fiction
  • stealth
  • open world
  • single player

The story

Beyond Good & Evil is an action-adventure game with elements of puzzle-solving and stealth-based games. The player controls the protagonist, Jade, from a third-person perspective. Jade can run, move stealthily, jump over obstacles and pits, climb ladders, push or bash doors and objects, and flatten herself against walls. As Jade, the player investigates a number of installations in search of the truth about a war with an alien threat.

What it’s like

Warm, sun-washed Mediterranean colours bleed into a futuristic dystopia here: ochre cliffs, turquoise sea, and a crowded island town of hovering vehicles and cluttered market stalls, all rendered in a bright, hand-painted cartoon style with soft, slightly blurred edges. Light feels golden and humid rather than neon, and the frequent cuts to dusty interiors and sterile government installations shift the palette toward cool greys and harsh white corridors. The soundtrack is breezy and melodic, with gentle woodwind and guitar accents that drift into tense, pulsing rhythms during stealth sequences. Its vibe is bright-hearted unease, a sunny adventure with a quiet undertow of surveillance and propaganda. It suits a lazy afternoon, a long-haul flight, or a comfort playthrough when you want exploration and light puzzling without constant pressure. Pacing is unhurried, punctuated by photography, minigames and short stealth sneaks, and the emotional arc follows a spirited, resourceful young woman who becomes a reluctant rebel against a deceptive authority. Violence is mild and stylised, with occasional brief fights and no gore. For players who like warm, character-driven adventure with a gentle sense of mystery and a sprinkle of sci-fi intrigue.

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