Caves (Roguelike)
2015
- role-playing (rpg)
- turn-based strategy (tbs)
- indie
- survival
- single player
The story
A turn-based tactical Dungeon-delving game with perma-death. Each run can help you find blueprints or new armor to aid you in the caves.
What it’s like
Chunky pixel art on a near-black ground, with torchlight pooling around the character and everything beyond it swallowed by darkness, so each room reveals itself slowly as you step into it. The palette leans on muted stone greys and earthy browns, with the occasional glint of ore or the flicker of an enemy's eyes breaking the gloom. Sound is sparse: soft footfalls, the clink of loot, low ambient drones that rise when something stirs. Play is grid-based and deliberate, one move at a time, with a steady, unhurried rhythm that rewards patience and pausing to think. The vibe is quiet dread mixed with methodical satisfaction, the kind of tension that suits a late evening on a phone or a commute where a few minutes of careful planning feel like a small, contained adventure. Violence is cartoonish and minor, with stylised hits and no gore; the main pressure is the sting of permadeath and losing a run's progress. It suits players who enjoy turn-based tactics, slow exploration of dark spaces, and the gradual build of gear across failed attempts, especially on a handheld screen.
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