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Crisis Core: Final Fantasy VII

2007

  • role-playing (rpg)
  • adventure
  • action
  • science fiction
  • single player

The story

In CRISIS CORE, players can experience the D.M.W (Digital Mind Wave) system, which enhances the real-time battle system, allowing players to unleash special attacks or call upon various FINAL FANTASY summons. Players can also witness graphics and CG cutscenes coupled with voice acting in a 16:9 widescreen presentation, made possible by the PSP system hardware.

What it’s like

Bright, hard-edged military light over a sprawling sci-fi city, with the washed-out grime of Midgar's slums set against glossy neon and steel corporate interiors. The PSP-era presentation gives its cutscenes a crisp, cinematic sheen, and the handheld's small screen makes the widescreen CG feel like a bit of a treasure to sit with. The soundtrack leans on orchestral swells and pulsing action cues, with quieter piano and strings when the mood slows, and the combat has a snappy, responsive rhythm that rewards tapping through fights in short bursts. Its vibe is wistful and brotherly, a bittersweet mix of camaraderie and creeping dread. It suits a commute, a late-night session in bed, or a long flight where you want something absorbing but not overwhelming. Expect a steady stream of combat, with some sharp violence and a few harrowing scenes of civilian deaths and cruelty, though the intensity stays stylised rather than gory. It's a good fit for players who love character-driven military drama, quiet friendships under pressure, and secret histories slowly coming to light.

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