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Exiled Kingdoms

2015

  • role-playing (rpg)
  • adventure
  • indie
  • action
  • open world
  • single player

The story

Roam freely through a huge open world full with dangers, ancient secrets and adventure. An old-school action-RPG with a challenging environment, tough choices and a unique setting. Explore, fight, make friends and enemies... and above all, Roleplay!

What it’s like

Hand-drawn, top-down-leaning fantasy with a chunky, pixel-adjacent look and a sprawling overworld that rewards wandering over tidy quest-hopping. Its mood is earnest and slightly rough-edged: an old-school, low-polish adventure where the landscape feels big and a little indifferent, and where a day's travel can end in an unexpected encounter at a campfire or a quiet village market. Sound is simple and loop-based, with ambient wind and sparse fantasy motifs that sit under the exploration rather than driving it. The pacing is deliberate and self-directed, with long stretches of crossing terrain, gathering, and making choices that carry consequences in who you befriend or antagonize. Combat is a real presence, with fights that can turn hard quickly, so the experience is best described as tense wandering punctuated by sudden danger, not a gentle stroll. Violence is stylised and game-typical, with no notable gore or sexual content. It suits a weekend afternoon with a controller, a patient evening of exploring unfamiliar ground, or players who want to invent their own story. It is for roleplayers and old-school RPG fans who enjoy sandbox freedom and don't mind a challenge.

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