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Fate/Grand Order: Singularity VII - Babylonia

2016

  • role-playing (rpg)
  • turn-based strategy (tbs)
  • adventure
  • visual novel
  • action
  • fantasy
  • science fiction
  • single player

The story

The seventh chapter of Observer on Timeless Temple. The protagonist and Mash are Rayshifted to ancient Mesopotamia in the Age of Gods. Here, they find King Gilgamesh, as well as several other Servants under his leadership, at odds with the Three Goddess Alliance, who seemingly seek to destroy humanity using forces of demonic beasts.

What it’s like

Warm desert light and sweeping ancient-Mesopotamian vistas rendered in bright, painterly anime art, with ziggurats, reed-lined rivers and gilded palace halls framed in crisp stills and slow, drifting camera pans. Character portraits fill the screen during long dialogue scenes, backed by lush orchestral and ethnic-flavoured scores that swell during battles and fall quiet over windswept dunes. The vibe is epic but playful, a mythic adventure with a wry, banter-heavy sense of humour and a lot of affectionate teasing between its heroes. Its pacing is carried by text and voiced exchanges broken up by turn-based card battles, with the rhythm of a visual novel that lets you linger between fights. Emotionally it stays hopeful and bright, following a sharp-tongued king and his found-family of legendary companions as they bristle, bicker and slowly warm to one another. Violence is stylised and cartoonish: fantasy combat with flashy spell effects and monster clashes, some sharp dramatic moments, but no gore and little real cruelty. It suits fans of mythology, ensemble casts and story-heavy RPGs who want a colourful, talkative adventure.

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