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Final Fight: Double Impact

2010

  • fighting
  • hack and slash/beat 'em up
  • action
  • single player
  • multiplayer
  • co-operative

The story

The arcade version of Final Fight was released in a two-in-one bundle titled Final Fight: Double Impact, alongside the arcade game Magic Sword, released digitally for Xbox 360 and PlayStation 3. Added features include various graphic filters, including an arcade cabinet view, online drop-in multiplayer, an arranged soundtrack composed by Simon Viklund (who worked on Bionic Commando Rearmed), and extra content such as concept art, Street Fighter comic pages featuring Final Fight characters, and the "Final Fight" episode of the Street Fighter animated series, which are unlocked by completing certain in-game challenges.

What it’s like

Chunky pixel sprites shoved against a flat, bright city backdrop, with the arcade cabinet bezel and CRT scanline filters bringing back the glow of a coin-op machine in a dim room. Neon-soaked grime sits next to sun-faded alleys, and the flat, cartoony palette reads as bold and punchy rather than moody. The soundtrack is the big draw: Simon Viklund's arranged synth-rock and driving bass give the old tunes a fresh, pumped-up lift, with the familiar hits and bark of punches and breaking barrels filling every gap. Hands-on, it's built for mashing: side-scrolling brawls where you clear a street, take out a boss, and move on, with quick bursts of tension in every fight. The mood is nostalgic and high-energy, a sweaty arcade night with a friend, and it suits a shared couch or drop-in online session on a Saturday. Violence is constant but cartoonish, with lots of punching, kicking and thrown enemies, and some crime-thriller grit but no gore. Pacing is brisk and rhythmic, with short levels and boss climaxes. It's for fans of retro beat 'em ups who want a loud, buddy-movie brawl with a modern polish.

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