Because I liked
← The library

Flower, Sun, and Rain

2001

  • puzzle
  • adventure
  • mystery
  • single player

The story

Flower, Sun, and Rain is set on the Micronesian island resort of Lospass, and is loosely connected to the events of The Silver Case. The story follows Sumio Mondo, a "searcher" who makes a living looking for things people have lost. Mondo is initially contracted to defuse a bomb planted on a plane, but is so distracted with helping the islanders that the bomb goes off. He ends up caught in a timeloop, where he relives the same day running up to the explosion. Gameplay focuses on Mondo exploring the island, solving numerical puzzles with the help of his computer "Catherine" to solve people's problems on Lospass.

What it’s like

Sun-bleached tropical colours on a resort island that feels lazy and faintly off, with stiff early-2000s 3D figures set against painted backdrops and a camera that drifts through hotel corridors, beaches and sweltering lobbies. The soundtrack mixes breezy island tunes and lounge jazz with sudden odd stings, and long quiet stretches of wandering and chatter. The overall feel is absurd, deadpan and quietly melancholic, like sun-warmed weirdness. It suits a lazy afternoon or a late-night session when you want something offbeat rather than urgent. Pacing is unhurried: exploration and conversation punctuated by numerical puzzles, with a time loop that repeats the same day and frequent winks at the player and the medium. A rumpled, lonely everyman slowly warms to the people he's trying to help. Intensity stays low: a bomb plot, mild fistfights and some crime-thriller tension, but no gore and little real menace, just cartoonish absurdity and dark jokes. For players who enjoy oddball adventure games, dry-humoured puzzle solving and stories that break their own rules.

More games like Flower, Sun, and Rain

Closest in mood, pacing and theme. Tell us why you loved Flower, Sun, and Rainand we’ll explain which ones fit you.