Forza Motorsport 4
2011
- racing
- simulator
- sport
- single player
- multiplayer
- split screen
The story
Forza Motorsport 4 is a racing video game, and the fourth in the Forza Motorsport series. Like Sony's Gran Turismo franchise, Forza games are racing simulations; heavy emphasis is placed on making the cars drive and look as realistic as possible. Races are conducted on closed circuit tracks. 500 cars are featured in the core game experience, ranging from road cars to race cars. Players can utilize Kinect to look into a corner using a new head tracking feature. This allows them to look toward the apex of a corner or at nearby cars. The controller or steering wheel is used to control the car while Kinect is used independently for viewing around the driver. Players can also use Kinect as a game controller. In this setting the game automatically accelerates and decelerates the player's vehicle utilizing a modified version of the feature known as Auto Brake in Forza Motorsport 3. The steering is controlled by placing the players arms out as if controlling an invisible steering wheel. Kinect will allow the player to use voice commands to start races and navigate menus.
What it’s like
Sunlit circuits and sleek bodywork rendered with a polished, almost photographic sheen: sun glints off wet-look asphalt after a rain shower, heat haze shimmers over long straights, and dusk races cast long amber shadows across the track. The camera hugs the bumper in chase view or sits low in the cockpit, and the photo mode turns any moment into a still study of gleaming paint and motion blur. Engine notes are full and layered, with tyres chirping through corners and the crowd murmuring in the background, while menus hum with a calm, unhurried pulse. The vibe is focused and absorbed, a tactile, meditative kind of speed best suited to a quiet evening alone, a long weekend of tinkering with setups, or a session with a steering wheel on the desk. Pacing is set by the player: lap after lap of precise braking and apex hunting, with achievements and cars to collect as slow-building rewards. Intensity is low; there is no violence, gore, or fear, only the tension of a close overtake and the occasional crash that resets with a rewind. It suits players who love cars for their own sake, enjoy the craft of driving well, and want a realistic simulator with a relaxed, rewarding rhythm.
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