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Geneforge

2001

  • point-and-click
  • role-playing (rpg)
  • strategy
  • turn-based strategy (tbs)
  • adventure
  • indie
  • fantasy
  • science fiction
  • single player

The story

Geneforge is an Indie fantasy role-playing game, the first game in the five-part Geneforge Saga. It features an enormous world, the ability to create your own army of lethal, totally obedient creatures, and a cunning enemy AI with foes who can go on patrols, stalk you, and run for help. Geneforge has a huge and open storyline. You have the freedom to choose your own path and decide how the story will turn out. You can fight the evil overlord or you can join him. You can help the peasants or you can torment them. You can be the bold hero or you can just try to get away. No matter what you choose, Geneforge offers an enormous adventure with plenty of replay value.

What it’s like

Top-down pixel art on a tile-based map, with muted earth tones, dim laboratory greens and grey stone, and the quiet hum of a world that feels slightly unkempt and lived-in. Scenes are stilled and map-like rather than cinematic, and the sound is sparse: ambient wind and workshop clatter, with combat stings punctuating long stretches of wandering. The mood is wry, dry and a little lonely, the feeling of a sprawling, patient fantasy you can sink into for hours. You play as an apprentice in a world of engineered creatures, and the story bends to your choices in a way that rewards experimentation and second playthroughs. Pacing is deliberate and exploratory, with long stretches of travel and conversation broken by tactical fights where your creature army can be lost or preserved. Violence is frequent and bloodless in a cartoonish way, with lethal battles and occasional cruelty toward townsfolk if you choose it, but no gore or graphic horror. It suits a rainy weekend, a long stretch of quiet evenings, or anyone who loves methodical, choice-driven worlds and enjoys building an army of clever monsters.

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