God of War III
2010
- hack and slash/beat 'em up
- adventure
- action
- fantasy
- historical
- single player
The story
Set in the realm of brutal Greek mythology, God of War III is a single-player game that allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he scales through the intimidating heights of Mt. Olympus and the dark depths of Hell to seek revenge on those who have betrayed him. Armed with double-chained blades, and an array of new weapons and magic for this iteration of the trilogy, Kratos must take on mythology's darkest creatures while solving intricate puzzles throughout his merciless quest to destroy Olympus. Utilizing a new game engine built from the ground up and state-of-the-art visual technologies, the development team behind God of War III has made standard-setting strides in giving players the realistic feel of actually being on the battlegrounds. With texture resolutions quadrupling since God of War II on PlayStation 2 computer entertainment system, God of War III, in its debut on the PS3 system, will feature fluid, life-like characters, as well as dynamic lighting effects, a robust weapon system, and world-changing scenarios that will truly bring unmistakable realism to Kratos' fateful quest. Players will have a chance to join battles on a grand scale that is four times larger than its predecessor.
What it’s like
Hulking, sun-bleached stone and blood-smeared bronze dominate the look, with sweeping vistas of Olympus's marble terraces, a soot-dark underworld of lava and chains, and colossal set pieces that fill the screen. Lighting leans on hot oranges and deep shadow, and the camera hangs close over Kratos's shoulder, so every swing of the chained blades feels heavy and physical. The score swells with brass and choir during climbs and quiets to strings and ambient drone in the ruins, while combat sounds are wet, meaty and loud. Its vibe is grim, operatic and relentless, a wrathful epic of ash, rage and godly spectacle. It suits a late-night session alone with the sound turned up, or a stretch of spare evenings when you want escalation and scale. Pacing is aggressive: fights chain into puzzles and back again, with brief pauses for cutscenes that deepen Kratos's bitterness. Intensity is high: frequent graphic gore, dismemberment and bloodshed, with some nudity and sexual content in cutscenes, and sustained dread in the underworld. It is for players who want visceral combat, mythic bombast and a protagonist consumed by vengeance, not anything gentle.
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