Horizon Zero Dawn: The Frozen Wilds
2017
- role-playing (rpg)
- adventure
- action
- science fiction
- open world
- single player
The story
The Frozen Wilds contains additional content for Horizon Zero Dawn, including new storylines, characters and experiences in a beautiful but unforgiving new area.
What it’s like
Cold, luminous wilderness rendered in crisp digital detail: blue-white snowfields under pale northern sun, frost-glazed pine forests, bioluminescent flora glowing faintly in the dark, and the warm orange of campfires and tribal longhouses cutting through blizzards. The art direction leans on saturated natural color and dramatic weather, with wide open vistas that reward slow exploration on horseback or foot. The soundscape pairs howling wind and crunching snow with a restrained orchestral score that swells during large mechanical encounters. Vibe: frosty, awe-tinged, quietly adventurous. It suits an evening spent exploring at a comfortable pace, or a long session where the scenery is part of the reward. Combat is frequent and fairly intense, built around tracking and strategically taking down towering robotic beasts, with some bloody impacts and tense, high-stakes moments, though nothing graphic beyond typical action-game fare. Story beats centre on an outsider finding a place among a hard-pressed community and slowly earning trust. Best for players who want big mechanical spectacle wrapped in a cold, beautiful, rewarding open world.
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