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Indiana Jones and the Fate of Atlantis

1992

  • point-and-click
  • puzzle
  • adventure
  • action
  • fantasy
  • thriller
  • historical
  • comedy
  • single player

The story

A point-and-click adventure game by LucasArts originally released in 1992. Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects. In 2009, this version was also released as an unlockable extra of the Wii action game Indiana Jones and the Staff of Kings, and as a digitally distributed Steam title. The seventh game to use the script language SCUMM, Fate of Atlantis has the player explore environments and interact with objects and characters by using commands constructed with predetermined verbs. It features three unique paths to select, influencing story development, gameplay and puzzles.

What it’s like

Warm, hand-painted Mediterranean light, sun-bleached stone and sea-blue water, with a cartoonish, painterly clarity that suits slow exploration. Rooms sit in a fixed frame and the pictures bloom with small animated details: a flicker of torchlight, rippling water, a glint on a relic. The sound is the adventure-serial score, brass-tinged and bright, with the talkie edition's full voice cast adding wry, character-driven banter over the music. Sound effects are crisp and slightly comic, and long stretches pass in quiet, with only the click of inventory and the hum of a hidden corridor. The mood is playful and curious, a comfortable treasure-hunt rhythm for a lazy afternoon, rainy Sunday, or a late evening with a notebook nearby. Pacing is unhurried and puzzle-led, so progress comes from careful looking, trying combinations and talking to everyone twice. The tone stays light and wry, with a steady undercurrent of wartime tension and a few tense moments. Its people are a wisecracking, self-doubting hero and his sharp-tongued companions, slowly trusting one another as the mysteries unfold. Intensity is mild: fistfights and a few deaths that are slapstick or offscreen, no gore, no sexual content, and little real menace. It is for puzzle lovers, Indiana Jones fans, and anyone who misses the warmth of classic point-and-click adventures.

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