Katamari Forever
2009
- puzzle
- adventure
- action
- comedy
- single player
- multiplayer
The story
Katamari Forever contains 34 stages, with all but three of the stages being taken from previous titles in the series. Half of the stages take place within the mind of the King of All Cosmos, who gets knocked in the head and suffers from amnesia. The levels are black-and-white in appearance, and the objective is to roll up junk to bring color back to the stages. The other half of the stages take place in the present, where RoboKing, a robotic version of the King of All Cosmos created by the cousins, goes on a rampage and destroys all the stars in the sky.
What it’s like
Bright, bouncy and absurdly cheerful, with the look of a toy box tipped onto a sunlit table: saturated pastel colours, cardboard-cutout pop-art textures and a hand-drawn softness that never reads as grim. Stages swell from tiny kitchen clutter to whole continents, and the camera trails a rolling ball from above and behind, so the frame keeps filling with rolling scraps of everyday life. The soundtrack is jaunty, bubbly and full of marimba and chirpy vocal samples, with the occasional sudden hush in the black-and-white dreamscapes, where the colour drains out and the mood turns quietly wistful. Vibe: giddy, low-stakes, gently surreal. It suits a lazy weekend afternoon, a short play session with a friend, or background amusement while doing something mindless. Violence is nonexistent; the worst danger is a ticking clock and a few blasted stars. Pacing is brisk and tidy, with short levels and steady wins that feel like small, satisfying accomplishments. Ideal for players who want something playful, gentle and colourful with a mild sense of humour and no pressure.
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