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Luigi's Mansion 3

2019

  • adventure
  • action
  • fantasy
  • science fiction
  • horror
  • comedy
  • single player
  • multiplayer
  • co-operative
  • split screen

The story

Luigi embarks on a dream vacation with Mario and friends upon receiving an invitation to a luxurious hotel. However, his dream quickly becomes a nightmare when King Boo reveals everything had been a ploy to capture Mario and friends. With the assistance of Professor E. Gadd once again, the reluctant and cowardly hero Luigi traverses up and down treacherous floors of the now-ominous hotel on a quest to save them.

What it’s like

Bright, bouncy cartoon horror: the Hotel DeLuxe's floors are stacked like a dollhouse, lit in saturated reds, golds and sickly greens, with spectral fog and flickering torchlight that stays playful rather than grim. Luigi's flashlight cone sweeps across painted walls and stone pharaoh statues, and the soundtrack leans on jaunty, lightly jazzy hotel-lounge motifs, cheerful bloops and the squeal of a vacuum pack, with the occasional hushed ghostly moan for suspense. The pace is methodical room by room, a puzzle-and-sweep rhythm that rewards patience and rarely punishes it, and the sense of hands-on play is tactile: the Poltergust hums and pulls against spectral resistance, and the dog companion Polterpup is a constant pleasure to pet. Emotionally the game is warm and self-deprecating, a nervous, cowardly hero slowly gaining nerve among affectionate co-stars. Violence is absent in any real sense; ghosts are vacuumed, stunned and "captured" in colourful bursts, with no gore, sexual content or cruelty, and the fear is mild jump-scare startle at most. Suited to a lazy weekend afternoon, a Halloween evening, or anyone wanting spooky atmosphere without dread, and especially players of any age who want a gentle, humorous adventure.

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