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Metal Gear Solid: Integral

1999

  • shooter
  • tactical
  • adventure
  • action
  • stealth
  • single player

The story

Metal Gear Solid: Integral is an expanded version of the original game. It includes most of the changes and additions that were made in the NTSC-U/C version of the original Metal Gear Solid as well as new features unique to this release, including a third disc consisting almost entirely of VR training missions.

What it’s like

Crisp, boxy polygon soldiers move through dim concrete corridors, snow-dusted outdoor compounds, and cramped vents lit by flickering fluorescents and the cold blue glow of monitors. Cutscenes switch to long, slow camera moves across hard-edged models, and the codec calls sit in a small square portrait window over a dark screen. The soundtrack is mostly sparse, low ambient pads and a few tense synth stingers that drop out abruptly, leaving footsteps, radio static and the rustle of cardboard against the silence. The pacing is deliberate: long stretches of creeping and waiting broken by talky, cerebral exchanges that run longer than the action. The mood is taut, paranoid and quietly melancholy, with a slightly absurd earnestness running under the military seriousness. Violence is mostly gunfire, brisk hand-to-hand fights and boss confrontations, with some blood and a grim interrogation scene that is implied rather than shown; there is no gratuitous gore, and the themes of war, death and identity are heavy. The third disc of VR training missions is a stark run of blank white and grey rooms, pure timed challenge with no story. This suits players who like stealth, tactical patience and lore, and anyone who wants the most complete version of the original.

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