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Neverwinter Nights: Shadows of Undrentide

2003

  • role-playing (rpg)
  • adventure
  • fantasy
  • single player
  • multiplayer

The story

Neverwinter Nights: Shadows of Undrentide offers role playing fans even more D&D features than the ground breaking original. Additions include new skills, including Tumble and Appraise; new feats, such as Divine Might, Extra Music and Bullheaded; new weapons, such as Holy Water Flasks and Choking Powder; new prestige classes, like Harper Scout; new monsters from the D&D universe, including Medusa, Cockatrice, Sphinx, and Female Fire Giant; and dozens of new spells. In addition, the expansion pack equips amateur module makers with additional content for the Neverwinter Nights Aurora Toolset, the groundbreaking software included with the full game that allows players to create their own universes, quests and storylines. The toolset will be augmented with all new tile sets for creation of new environments as well as new "Wizards" or automated guides, to help gamers build and play adventures of their own creation.

What it’s like

Warm, painterly fantasy under an isometric camera: pre-rendered-looking forests, crypts and dungeon halls lit by torchglow and magical colour, with the bluish cool of moonlit ruins and the amber of tavern hearths. The view sits high and fixed, so exploration feels like moving a figure across a tabletop diorama, and the camera rotates only as far as you ask. Music is an orchestral D&D score that swells in combat and drops to quiet strings and ambient wind when you're just walking, while the voiced dialogue arrives in clipped, earnest bursts. It feels like a long, slow session at a game table: rooms you revisit, inventory shuffling, checking your character sheet between fights. Pacing is deliberate and menu-driven, with long stretches of talking, shopping and pausing to plan a battle, punctuated by skirmishes that are tactical rather than frantic. Tone is earnest and adventurous, with a hopeful, quest-minded register and characters who grow from wary strangers into a loyal party. Violence is fantasy combat with monsters and undead, bloody in an abstract, cartoonish way but never graphic, with some spooky necromantic atmosphere and no sexual content. Suits a rainy weekend session, a comfort replay, or anyone who loves D&D rules, character building and long, unhurried quests.

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