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NightSky

2011

  • platform
  • puzzle
  • adventure
  • indie
  • action
  • science fiction
  • single player

The story

Nominated as a IGF Seamus McNally Finalist, NightSky is an ambient action-puzzle game that offers a gameplay experience unlike any other—cerebral challenges fill uniquely designed picturesque worlds. The player must maneuver a sphere by using realistic physics to advance; each of these worlds is broken into different areas. The original soundtrack by experimental jazz musician, Chris Schlarb will further heighten the surreal experience.

What it’s like

Glowing orb-light against deep indigo and violet backdrops, with drifting clouds and abstract, dreamlike geometry that shifts from one world to the next. The look is clean and minimal, closer to a sketchbook of floating shapes than a detailed world, and the physics feel weighty and real as the sphere rolls, bounces and tumbles through each stage. The soundtrack by experimental jazz musician Chris Schlarb is loose and ambient, with spacious, unhurried textures that let silences breathe between moves. The pace is patient and contemplative, with puzzles that reward careful thought rather than reflexes, and the emotional register is quiet wonder with a touch of solitude. Intensity is very low: there is no gore, no cruelty, and no real threat, only the occasional small burst of an explosion as a puzzle resolves. It suits a slow evening alone with headphones, a calm weekend session, or a stretch of quiet focus, and it is for players who enjoy thinking through elegant physics challenges in a surreal, meditative space.

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