Omori
2020
- role-playing (rpg)
- adventure
- indie
- fantasy
- horror
- single player
The story
A turn-based surreal horror RPG in which a child traverses various mundane, quirky, humourous, mysterious and horrific lands with his friends in search of a missing person while confronting his past and his fears. Explore a strange world full of colorful friends and foes. When the time comes, the path you’ve chosen will determine your fate... and perhaps the fate of others as well.
What it’s like
Pixel-art rooms flicker between bright pastel cheer and washed-out, static-edged dread, with sudden flat black voids that swallow the screen mid-scene. The palette leans on soft pinks, mint greens and sunny yellows, then drains to grey and crimson when the mood turns, and the 2D sprites are drawn with a clean, expressive anime charm. The soundtrack is a bright, bouncy chiptune mix that shifts without warning into hushed, uneasy loops and long silences, so a cheerful picnic can stop dead in the air. It feels like a childhood memory replayed through a fever dream: playful and tender in the daylight, quietly unnerving once the shadows lengthen. Turn-based battles move at an unhurried pace, with exploration and small talk between friends filling most of the hours. Emotionally it stays tender and grief-tinged, following a withdrawn boy slowly facing what he has been avoiding. Violence is cartoonish but frequent, with some disturbing imagery, jump-scare-style unsettling moments and themes of death and loss; it is more eerie than gory. Best for players who enjoy a bittersweet, strange story with a dark undertow and don't mind being unsettled now and then.
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