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Project Gotham Racing 3

2005

  • racing
  • action
  • non-fiction
  • single player
  • multiplayer
  • split screen

The story

Project Gotham Racing 3 (PGR3 for short) is an arcade-style racing game that was released with the launch of the Xbox 360 on November 22, 2005 for the US market and December 2, 2005 in Europe, and was released on January 12, 2006 in Japan. Developed by Bizarre Creations, it is the third installment in the Project Gotham Racing series. Project Gotham Racing 3 was rated by Official Xbox Magazine (OXM) to be Xbox 360 "Game Of The Year" (2005). OXM also rated it "Best 1st Person (Not Shooter) of the Year", because of its realistic inside-car view.

What it’s like

Sun-bleached city streets and glossy night circuits rendered in sharp, saturated polygonal detail, with bright reflections smearing across wet asphalt and car bodies catching headlights and neon in crisp, high-contrast highlights. The camera is the star: sweeping cockpit and chase views, dramatic replays that linger on tyre smoke and drift angles, and a snappy, glossy HUD that rewards flashy style. The soundtrack is a licensed rock and electronic mix pulsing under engine roar, squeal and crowd-noise bursts, with a bouncy, high-energy rhythm between races. Its vibe is euphoric, competitive and showy: a Saturday-afternoon thrill, a pick-up-and-play session with friends on split-screen, or a long evening of chasing photo-finish scores. Intensity is low: crashes are glossy but bloodless, with no violence or gore, and the stakes are purely about points and pride. Built for players who want arcade speed, stylish presentation and the satisfaction of earning gold medals and unlocks.

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