
RoboCop 3
Directed by Fred Dekker
- action
- science fiction
- thriller
The story
The mega corporation Omni Consumer Products is still bent on creating their pet project, Delta City, to replace the rotting city of Detroit. Unfortunately, the inhabitants of the area have no intention of abandoning their homes simply for desires of the company. To this end, OCP have decided to force them to leave by employing a ruthless mercenary army to attack and harass them. An underground resistance begins and in this fight, RoboCop must decide where his loyalties lie.
What it’s like
Hard-edged, grimy night city in the style of early nineties action cinema: sodium-orange streetlight, rain-slick asphalt, cold fluorescent interiors, and the dull gleam of steel and chrome on the cyborg policeman's armour. The camera mostly sits behind shoulders and in close handheld ranges during chases, then pulls back to wide, smoky establishing shots of half-demolished blocks and the gleaming new towers of Delta City. The score is pounding synth and brass stabs, punctuated by hydraulic whines and gunfire that rings across echoing streets. Vibe: sardonic, sooty, dystopian, with a streak of gallows humour. It suits a late-night watch with the lights off, or a loud comfort rewatch when you want corporate satire and clanking robots. The pacing is brisk and episodic, built on set-piece skirmishes, and its people are a weary cop divided between a corporation and a city he is starting to see clearly. Violence is frequent and cartoonishly staged, with squibs, explosions and gunfights, though gore is mostly restrained; it is not a gentle watch. Made for fans of action, dystopian sci-fi and anti-corporate satire who like their heroes battered and their villains smug.
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