Sid Meier's Civilization V: Gods & Kings
2012
Audio: Spanish, English, French, Italian, German · Subtitles: German, Russian, Polish, Spanish, Chinese, Korean, Japanese, French, English, Italian
- simulator
- strategy
- turn-based strategy (tbs)
- science fiction
- historical
- warfare
- 4x (explore, expand, exploit, and exterminate)
- single player
- multiplayer
The story
Sid Meier's Civilization V: Gods and Kings is the first expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This robust expansion covers the entire scope of time from founding your first Pantheon of the Gods and spreading religion across the world, to deploying your spies in enemy cities in order to steal information and technology. As you move through the ages, you’ll interact with new types of city-states, engage in new city-state quests and global competitions, and master exciting new systems for land and naval combat. Civilization V: Gods and Kings will also include nine new civilizations, nine new wonders, three original scenarios, and dozens of new units, buildings, and techs that will offer even more ways for players to expand their empire and dominate the world.
What it’s like
Hex-grid maps painted in warm, stylised earth tones, with the cities and wonders rendered as miniature dioramas that glow softly under the game's painterly lighting. Camera movement is slow and deliberate, pulling back over continents as the turn counter ticks forward, and the mood shifts through the ages from quiet, hand-lettered parchment charm to the brass and steam of industrial-era cities and the flat grey of modern armour. The score is a sweeping orchestral and choral bed that swells on discoveries and settles into ambient drones during long quiet stretches of management, so the game often feels like a patient, humming background presence. Pacing is unhurried and cumulative, with each turn a small decision about religion, trade, science or diplomacy, and the arc is one of a civilisation slowly growing from a single city into a sprawling empire. Violence is abstracted into unit icons and brief animated clashes; there is no gore, and the intensity comes from rivalry and the tension of war rather than from anything graphic. Cozy-strategic and calm in its rhythm, it suits long evenings, planning sessions over a cup of tea, and players who enjoy watching a world take shape through careful, incremental choices.
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