Songs of Conquest
2024
- role-playing (rpg)
- strategy
- adventure
- fantasy
- single player
- multiplayer
- co-operative
The story
Songs of Conquest is a turn based game where you build a kingdom, raise armies and control powerful magicians called wielders. You’ll quest around for loot, fight monsters, optimize build orders and strategies to pick off the enemy teams. We call it Classic Adventure Strategy, for short.
What it’s like
Hand-painted fantasy maps in warm parchment tones, with soft watercolour-like terrain and bright, storybook banners and unit portraits that feel more like an illuminated manuscript than a glossy modern strategy game. The soundtrack is gentle orchestral and folk-tinged, with lute-like plucks and horns that swell when an army marches out, and turns are unhurried enough to let the music breathe. Movement across the overworld is slow and deliberate, a hex-by-hex crawl through forests, ruins and mountain passes, punctuated by short, readable battles that resolve with little brutality: monsters fall in clouds of colour rather than gore. The vibe is cozy and contemplative, the kind of game that rewards patience, with a steady sense of building something over time. Its people are the wielders, charismatic spellcasters whose growth across a campaign gives the play a quiet, gradual arc. It suits a rainy weekend, a long evening with a warm drink, or a co-op session with a friend, and it fits anyone who wants a thoughtful fantasy strategy game with low violence and a calm, unhurried pace. Fear and sexual content are minimal.
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