Stunts
1990
- racing
- sport
- open world
- single player
The story
Stunts (also known as 4D Sports Driving) is an early 3D racing video game developed by Distinctive Software, Inc.. The game places emphasis on racing on stunt tracks and features a track editor, it is clearly influenced by the earlier arcade game Hard Drivin' and has many similar elements to the game Stunt Driver which was released around the same time. In Stunts, players race a lap around the circuit, with the aim of completing the lap as quickly as possible without crashing. However, these laps often feature special track areas such as loops, jumps (including over tall buildings), slalom roads and corkscrews. The game area is restricted by a large fixed size square area defined and surrounded by a fence which the game is designed to prevent the player from leaving. Players can either race against the clock or choose between six different opponents; there is no support for real-time multiplayer. Stunts features 11 different drivable cars, with either automatic or manual transmission. Replays of races can be saved and reviewed. There are four camera views available during replay and actual driving, and the dashboard is an optional overlay on all views. It is also possible to continue the race from any point in the replay, however the time for that race will not be recorded. Another major feature of the game is the built-in track and terrain editor which allows the user to design arbitrary new tracks or modifications of existing tracks.[2] The cars can drive on paved roads, gravel roads, icy/snow roads, and grass if driving off the track — which all offer different levels of grip. The game has a relatively advanced pseudo-physics engine for its time which can simulate oversteer and understeer, grip is also proportional to the banking of a curve. The game features a 3D engine with flat shading and no textures, it uses polygonal graphics for most objects, including trees and road signs, there are few sprites. The resolution is 320×200 with 256 colors. There is an opt
What it’s like
Flat-shaded polygons in a bare 320×200 frame, with no textures, so the world reads as clean solid colour: a grey-green grid of grass, pale tarmac, sky in a single flat wash, and a few chunky trees and road signs standing on it. The camera sits low behind the car or inside the cockpit, and the horizon is always close, which makes every loop and corkscrew feel physical. Sound is an engine drone that climbs and drops with each gear and the hiss of tyres changing from asphalt to gravel to ice, with little music to get in the way. The pace is deliberate and self-contained: a single lap around a fenced square, a few attempts, a replay you scrub through, then a visit to the track editor to bend the course into something new. It suits a quiet afternoon at a desk, a retro-curious evening, or anyone who likes tinkering with a machine until it does exactly what they intended. There is no violence, gore or fear; the only stakes are a crash that resets the lap and a clock. Ideal for people who enjoy vintage PC games, driving precision and building their own courses.
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