TagPro
2013
- strategy
- indie
- arcade
- action
- multiplayer
- co-operative
The story
TagPro is a free-to-play online multiplayer capture the flag video game originally designed and programmed by Nick Riggs. The first version was released in February 2013, after Riggs began experimenting with software platform Node.js. The game is named after one of its three obtainable power-ups. It follows the basic rules of capture the flag, along with some modifications, including power-ups, spikes, and other map elements.
What it’s like
Fast, top-down arcade chaos on flat, glowing tiles: bright team colours against dark maps, crisp geometric walls, spiky hazards and pulsing power-up orbs, with the ball-and-player blobs bouncing and sliding through short, frantic rounds. The look is minimal and abstract rather than detailed, so the readability of each match comes from colour and motion, not from scenery. Sound is light and clicky, with quick collision pops and the cue of a grabbed flag, and it works well as a background to a short match. Pacing is brisk and sharp: rounds are over in minutes, and the tension is a rising scramble of tagging, chasing and last-second captures rather than any build-up of story. Its tone is playful and competitive, with low-stakes emotional swings that come from teamwork and clutch plays. There is no gore or cruelty; the only violence is cartoonish tagging that sends a player back to base. It suits a quick break between tasks, a session with friends, or a browser game on a cold evening, and it is for people who enjoy skill-based, twitchy team play and want something free, simple to join, and easy to pick up.
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